|   What's
       New In The Year 2004? | 
   
   
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     Wednesday,  
     December 15, 2004 by
       
       Slot Zero | 
   
   
     
       
          
         
           - I finally tracked down the bug that 
           would cause players to stick together when one of them was caught in 
           ice/glue.  I first observed this bug many moons ago with 
           Crazicracker.  Thanks to Fuzzy for helping me recreate the 
           effect.
 
           - The anti-pack rune wasn't switching 
           to your best weapon when your current weapon was an alternate weapon 
           and had been removed.  This is fixed.
 
          
        
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     Saturday,  
     November 27, 2004 by
       
       Slot Zero | 
   
   
     
       
          
         
           - Weirdness bubble weirds out zombies 
           and shamblers.  Someone suggested this to me a long time ago.  
           My apologies for forgetting who it was.
 
           - The vote-team command stopped 
           working on the Quakeworld server.  It should be fixed for good 
           now.
 
           - You can use your hook to activate 
           buttons.  Feature request for Zop.
 
           - The following runes were made team 
           friendly; glue, blizzard, anti-pack, and tornado.  The anti-pack 
           and tornado particle color will be replaced with the  owner's team color.
 
           - Pets no longer trip your teammates 
           traps.
 
           - Sonar rune has merged with cloaking.
 
           - A fire walker can walk in low levels 
           of lava without damage.
 
           - Shootphobia (weirdness rune) 
           prevents hook usage.
 
           - You can only get caught in one ice trap 
           at a time.
 
           - Hope you all had a happy 
           Thanksgiving!!
 
          
        
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     Monday,  
     October 11, 2004 by
       
       Slot Zero | 
   
   
     
       
          
         
           - If two or more votes of the same 
           type are initiated 
           consecutively, anyone who voted will retain his vote until a different 
           vote is initiated or the level changes.  For example, someone 
           initiates a vote for DM6.  You vote 'yes' but the vote expires 
           (gets cancelled).  If the very next vote is for DM6, you won't 
           have to retype 'yes' again; it's automatically done for you.  
           Thanks to Toyo MR2 for the suggestion.
 
           - The requiem rune now has a max 
           health of 150 and a 50 point increase in whatever armor type you have.
 
           - You can only get caught in one glue 
           trap (super blue stuff) at a time.  In addition, the glue no 
           longer lands in the exact same spot when you stand still and fire.
 
           - The switch rune bug which causes 
           your head to permanently tilt has been fixed.  Thanks to 'oh 
           snap' for giving me the motivation to fix it.
 
          
        
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     Saturday,  
     July 20, 2004
       by
       
       Slot Zero | 
   
   
     
       
          
         
           - I'm testing a new alternate weapon 
           for the rocket launcher.  It allows you to bounce rockets off 
           walls and players, doing damage in the process.
 
           - The new voting system appears to be 
           working flawlessly.  There are over a dozen new commands.   
           You can get a brief description of each command in the game by typing
           help-vote.  Have a vote option suggestion?   Let 
           me know!
 
           - The zen monk hook damage bug has 
           been fixed.  Thanks to Zop for the bug report.
 
           - In practice mode, because alternate 
           weapons are off, you couldn't hit 1 twice for hook.  This is 
           fixed.
 
          
        
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     Saturday,  
     July 10, 2004
       by
       
       Slot Zero | 
   
   
     
       
          
         
           - There is a new voting system in 
           place.  I'm still working out the specifics which is why I 
           haven't announced the full instructions on the forum.  This new 
           system will allow for many new voting options.
 
           - Vampire no longer rots twice as fast 
           when mega health is picked up first.  This is an RJS bug that I 
           thought had been fixed years ago.
 
           - Dropped clients no longer leave 
           quad/pent hat behind.
 
           - Practice mode wasn't displaying the 
           amount of health of your attacker when you were killed.
 
           - Ice traps/blizzard no long make 
           jumping noises when frozen.
 
           - The constant tilting of your screen 
           when you fire your weapon has been removed.  This is especially 
           noticeable when you are firing the lightning gun or nail gun.
 
          
        
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     Sunday, 
     May 23, 2004
       by
       
       Slot Zero | 
   
   
     
       
          
         
           - Added a new rune called Requiem 
           Rune.  This rune works much like regeneration except that you 
           only regenerate the item you're standing on.  Regenerating items 
           include armor, ammo, and health boxes.
 
           - Telefrag Deflect has no maximum 
           deflects.
 
           - Bouncing Betty and Tornado Rune are 
           more like weapons now in that they require ammo instead of having a 
           preset amount.
 
           - Quakeworld Bugfix; If you set 
           infokey_maps and changed to non-rotation map using 'map <level>', the 
           server wouldn't leave intermission after timelimit or fraglimit 
           expired.  Thanks to Mr. Happy for the bug report and help with 
           debugging.
 
          
        
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     Thursday, 
     May 06, 2004
       by
       
       Slot Zero | 
   
   
     
       
          
         
        
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     Friday, 
     April 30, 2004
       by
       
       Slot Zero | 
   
   
     
       
          
         
           - Rune Quake Version 1.0 has been 
           released!  It's been almost a year since my last release, so I 
           urge anyone using version 0.9 to update immediately.  If you're a 
           developer, there are tons of new functions that utilize the qccx 
           project, internal.qc.  Click
           
           here for a list of changes, although this list does not do this 
           release any justice.   To download, click
           
           here.
 
            
           Please do not hesitate to e-mail me with your comments or complaints! 
          
        
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     Sunday, 
     April 04, 2004
       by
       
       Slot Zero | 
   
   
     
       
          
         
           - A free-look observer wasn't 
           teleporting through the level exits.  Not only is this fixed, but 
           the destination of the teleporter will remain fixed to the last 
           position of the last player who used it.  This is useful for 
           following players.
 
           - I was developing a new type of armor 
           when I thought it might be interesting to add this feature to all of 
           the armors on the level.  The armors will change from 
           green to yellow to red and then back to green again rather quickly.  
           If you already have a better armor class than the one you are touching, 
           the rotation stops and you'll have to move away from the armor and then 
           wait a bit before the rotation will begin again.  If you have any 
           comments please feel free to post them on the forums.
 
           - You get a quad or pent hat when you 
           pick up the corresponding power-up.
 
          
        
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     Saturday, 
     April 03, 2004
       by
       
       Slot Zero | 
   
   
     
       
          
         
           - Portions of the April Fool's theme 
           suggested by Zop.
 
           - The switch rune no longer switches 
           your keys.  Bug report by Zop.
 
           - Players can no longer hook on to 
           your spawn shields.  Suggestion from Toyo MR2.
 
          
        
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     Sunday, 
     February 29, 2004
       by
       
       Slot Zero | 
   
   
     
       
          
         
           - If you are near a power-up and 
           someone else picks it up, you'll see a "Denied!" message at the top of 
           your screen. 
 
           - Telefrag deflect doesn't push you 
           forward when you teleport.  For best results, let go of the 
           forward key just before you enter the teleporter.
 
           - The anti-pack rune no longer 
           switches to your best weapon unless the weapon you're carrying is 
           removed.
 
          
        
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     Thursday, 
     February 26, 2004
       by
       
       Slot Zero | 
   
   
     
       
          
         
           - There was a bug with the blizzard 
           and ice trap code that would prevent the firing of your weapon 
           immediately after your release from being frozen.  This is fixed.
 
          
        
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     Wednesday, 
     February 25, 2004
       by
       
       Slot Zero | 
   
   
     
       
          
         
           - You can fire your lightning gun 
           under water/slime/lava while holding the Thor rune.  Suggestion 
           from Toyo MR2.
 
           - The electric rune takes half damage 
           from the lightning gun.  The damage is actually converted into 
           cells, so you can watch your cells grow as you're being attacked!
 
           - The multiplayer exit barriers are 
           automatically removed on all levels that contain them, even custom.  
           The one exception is e1m1, which is used to get the RL on the top of 
           the crate.
 
           - Sonar value for distance "D" has 
           been converted to my interpretation of feet. Judging from the tiles on 
           e1m2 (by quad), 1 foot is exactly 1 tile.
 
           - The athletics rune carries an extra 
           25 points of health.  You're also rewarded with 25 health points 
           when you pick it up.  Suggestion from Zop.
 
           - Bouncing Betty launches an extra 
           betty when you die.
 
           - I weakened the magic shotgun (ALT-2) 
           just a bit.
 
          
        
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     Thursday, January 01, 2004
       by
       
       Slot Zero | 
   
   
     
       
          
         Happy New Year Everyone! 
         
           - Zop is back in full force working on
             Zopmod2.  For more information, check out the Zopmod2
             Forum.
 
           - In QuakeWorld, I fixed the vote-hook
             bug that kept resetting the hook back from its voted state. 
             The console aliases now work as well.
 
           - I've reversed the default cycle-alternates
             toggle from off to on.
 
           - Added a new command to list some of
             the more popular commands in the mod. Type 'commands' in the
             console.
 
           - All of the votes (exit, team, hook)
             expire instead of nagging you with a message every two minutes. The
             duration of a vote lasts for about 30 - 45 seconds.
 
           - There are two new weapons; Magic
             Shotgun (ALT-2) and the Gas Grenades (ALT-6).
 
           - There are 4 new runes; anti-pack, telefrag
             deflect, bouncin' betty, and tornado.
 
           - Some of the level exit teleporters
             have destinations added to them that lead to other teleporters or strategic
             places on the map.  You'll spot the deathmatch exit barriers
             removed in these instances.
 
           - Typing vote-exit works
             normally again and no longer produces the same output as when you
             type levels.
 
          
        
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        [2003]
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